I need Help With Charged Attacks

I need Help With Charged Attacks Like This

I don’t know about making the actual attack, but you could use enhanced input for the controls. as they have a built in hold and release trigger. which is exactly what you are looking for.

Thanks I Will Give That a Try Also Is there A Way You Know How To Set A Max Charge Time For A Anim Montage

Im not sure, could you elaborate?

Sorry For The Late response but i need to set a max time for a player to charge its attack

When adding the input to the input mapping, you can add a hold and release and give it a time, it will not trigger the attack until you release after a specific amount of time. I’m not sure how you would do that for an anim montage however.

Here’s how I do a bow charge, which works with the same theory:

Charge bow begins a montage, cancel just goes back to idle.

In your case, if you want a lower power attack, you could increment a counter after Started and use it’s value to determine which montage to play, or if you just had a single montage for low power attack have it play from Cancelled, and the full power montage could play from Triggered.

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Thank You