this is my code but the issue that we are having is that we need the world to reset without losing the checkpoints and I can’t figure it out
you can use a special blueprint class that is not destroyed between changing levels or if you reload a level.
is called a Game Instance. But be really careful with this blueprint, don’t go crazy with the stuff you save there as if is something heavy it may impact performance. Stuff that may be referenced and then it never gets deleted from memory.
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For this checkpoint logic, there’s a sample project and tutorial available in the learning section:
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