So i am an artist and i am new in UE. I make my 3d model of robot. rigged it and exported to Unreal. I watched a lot of guides and i cant understand what i did wrong.
I want to apply IK to characters arms and legs, but when i apply make new control to Hand_l bone and make Full body IK with Root bone it makes arm look too wierd, it’s like taking full body with arm, chain amount doesn’t help, strength and etc. too.
This model was made in blender with basic metahuman rig.