Use the invincibility time in the DBNO settings, down the bottom, only setting it just in case the player gets enough damage to be eliminated.
The tracker will have to wait until after you set up the system that teleports the winning player to where the losing player went, then we can use an event from that sequence to increment the winners tracker.
for the 2 “fake” other team trackers, we only need to use the downed event when the player loses to increment the score.
We can do it…it’ll be OK…
Time to concentrate on what happens to the winner when the loser teleports