Hey!
Could you explain what you mean by setting the invincibility setting for knockdowns? And I’m using item granters for the loadouts, since it’s the only way to make a voting system and everything
As for the teleporters, I’m not entirely sure if they’re working correctly yet, especially with two players, since I haven’t had a chance to test it in that scenario. Here’s what I’ve set up so far:
• For the DBNO (Down But Not Out) device: when a player is knocked, it sends a signal to activate the sender teleporter, which should teleport one of the players to the next scenario
• To display win/loss statuses, I set up the Victory HUD device to show on ElimManagerTeam1 and ElimManagerTeam2. For the Lose HUD device, I set it to show when the DBNO device registers a player as downed
However, I’m really struggling with the trackers, especially since players are being knocked down rather than fully eliminated
Do you think we could reach out to Bullseye or another experienced mapmaker for help?
Oh and I have a smaller problem. I would like my terrain/landscape to be at the same level as the build grid, but I’m not able to do it properly (look at the screenshot of one of the scenarios)
Edit : I think I know how to get the terrain like I want