I need help to create a random (or not) teleporting system

Hey,

@jay.all.the.way this is not an issue or bug.

To make it a little easier, I suggest naming your different areas and renaming devices to suit thier location. Say call BST1, Harry Storm Generator or something.

I’m assuming this is a 2 player game

Each area will need a seperate sender teleporter, you can basically configure them as Teleporter Group None and Teleporter Target Group A.

The reciever teleporters where the player will go to a t random are all configured Teleporter Group A and Teleporter Target Group None,

The event for a knocked player comes from a Down But Not Out Device - the activate function of the sender teleporter would use this.

Each Area will need a volume to detect when a player goes into it, either a Volume Device or Mutator Device, the on player enter event will be used for the enable function of the area storm device and the disable function of all other storm devices.

If each area is inside a solid barrier, make them hollow box barriers so you don’t need to disable them before the player teleports in, players either get thrown out of a solid barrier or can’t move.

Also the mechanic to teleport winner which could be achieved by disabling the area volume on player teleported event and using the volumes on player exit event to pick up the winning shooter for teleport

Let me know what you think so far, I’ll return later and we can work this out to best fit your needs.

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