I need help to create a random (or not) teleporting system

Yeah it gets a bit spaghetti, especially with all the enabling/disabling that needs to happen on each area.

Teleporters T1, T3, T5 and T7 are recieving teleporters only, and need to be in the same teleport group ie group A.
The knockdown event will use a seperate teleporter, which is the sender teleporter, and will send the player to a random group A recieving teleporter.

But the area the player spawns in needs to disable the recieving teleporters in that area so they aren’t used when it time to teleport to next area.

The next area needs to be able to re-enable the last areas disabled recieving teleporter, and disable its own areas recieving teleporter.

1 Like