Hello! I have a character and i just want a still render of him, but i needed cloth simulation because i posed him. I posed him in UE5 by creating an animation asset. I am rendering with the sequencer/movie render queue, and i’ve played around with capturing different frames in the sequencer, but i never had the desired result. The simulation looks good in the viewport, i’ve enabled it to simulate in the render, but however i move the start-end frames in the sequencer, i seem to only capture the start of the cloth simulation when the cloth falls from it’s original position. I’ve tried creating a static mesh from the animation and that captured indeed the result i wanted, but then i couldn’t add groom to my character.
This is how it looks in viewport and how i want it to look in the render:
And this is how it ends up looking after i render:
I’ve tried increasing the fps in the sequencer to 2000, 5000, trying different frames but i don’t know what to do and i can’t find anything online. Thank you!