I am trying to create a blueprint that allows to cause a action to happen; such as making armor appear, some text/music and have the character attack/move fast. But you to click a button; kind of like in the game “darksiders” after reaching a certain amount of points who can turn into a another form for a certain period of time.
Are you asking us to create your entire character blueprint? And a fairly complex one at that.
You should start by learning about functions and ambiguous programming, then follow some tutorials on youtube on the topics you are interested in.
Then, you will be able to build your game character. Or you could buy a good one; plenty of those on the marketplace.
I already have a game character made, animated and walking running jumping in game. I am working on implementing on the gameplay.
I also have armor made and place on the character which appears when I hit a key and disappears on a delay.
nope, I have already modified the 3rd person template
I just need some ideas on how I should layout the blueprint. Basically its going to be something like this; especially for us retro gamers. When mario collects the star and goes basically into super Mario, but instead of collecting and item for this action to happen I want this character to collect enough points for it to trigger this action but you have to turn it on.
If we were to give you ideas on how to create this, its not gonna help you create your next one, and you’re going to be forever dependent on other people.
It seems you’re jumping into this far too early. As fun as it is to jump right into it and start creating what you want, you need to study first as there is so much concepts and tools you need to know before you can even start.
I studied intensely for 5 months before I begun. I had switched from all sorts of programming languages, engines, etc.
So, like Errin Miller said, watch a ton of tutorials about it. I watched Unreal Engine tutorials for a month before I even created my first project. Gotta take it steps at a time.