I want to make a Space Skybox, but without SpaceScape because for some reason it just doesn’t work on my computer no matter what I try (I even tried many different VMs). Is there a tutorial anywhere that can help me with this?
What you mean with Space Skybox?
A skybox but instead of the sky, you see stars, nebulas, distant galaxies, planets, spacewhales and whatnot.
If you wanted to make if from scratch, fully procedurally, you’d need decent material know-how. If you had it, you wouldn’t be asking this question, I guess.
Not sure if there’s a very specific tut that describes just that. Perhaps you could use a shortcut and explore the marketplace for free / cheaper options.
Yup, exactly. Don’t really have enough knowledge to answer this question yet. I took a look at the marketplace but couldn’t find what I was looking for, that said I checked out your link, and I found one that I think I can use. Thank you very much!
A good way to create a stars skybox is using the 360 panorama images from eso.org.
They process is like this:
Dowloand a 360 panorama, from eso.org and open it in photoshop, scale the complete image to 4096x4069 (for example), don’t worry for the estreched resoult.
Then still in photoshop go to filters/ distors/polar coordinates, and convert from rectangle to circular coordenates.
Then you got a semihemisfere with the image.
You can export it now to unreal.
For the mesh you need a semisphere, from 3dmax or other 3d program. You need to make que UVs in a polar coordinates way. ( usually i map from the top, and then i use relax to distribute the uvs correctly.
Then export the mesh to unreal.
Now you got everynthing you need.
Use a unlit shader, and don’t forget to remove the collision from the semisphere !
In case you need a complete sphere ( for a spaceships game, for example, you need to create two images, one for a top semisphere and another for the bottom semisphere.
Hope thats help.
In case you need a complete sphere (
for a space ships game, for example,
you need to create two images, one for
a top semisphere and another for the
bottom semisphere.
There really is no need to jump though all the hoops. One can save themselves the trouble, use the perfectly suitable SM_SkySphere that comes with the engine, create a MID and you’re pretty much done.
Here’s an example dds for anyone who wants to test it out:
https://drive.google.com/file/d/1oHEryRZq8P9r0FiRGI3b6dtUfSOK-91j/view?usp=sharing
This looks really interesting; I just downloaded the DDS. I’ll check it out. Thank you very much!
Nice! I’ll try this out as soon as I can get my hands on Photoshop. This is really useful, thank you very much!