In the animation, the character jumps up and performs a downward attack, but I don't know why, only his legs move.
Hey there @localcook6534! We need a bit more information on how you’re handling your animations. Is your character split up into two sprites/flipbooks? Could we see your animation setup?
It looks like the animation itself isn’t making it to the loop, it seems that it’s being called again and resetting. Is that Hello print hooked up to the animation handling for the idle?
Yes
If possible, you only want to call the idle animation once when transitioning to it and have it loop naturally. How to do this changes depending on if you’re using PaperZD (and extension of Paper2D) or not. For example the old way to handle the looping of a flipbook/sprite was like this:
But obviously this isn’t ideal for characters since there’s lots of different animations and ways to handle them. PaperZD has a framework for handling an animation graph and would be what I recommend. How are you handling your animations?
