You’ll want to just use an add actor rotation node rather than a set.
To use the set actor rotation node, you have to do this (though it will void the original Z-rotation):
You can also add a RotatingMovement component to the actor blueprint.
And then adjust the RotationRate.
If it is an mesh/actor in the level you can add the RotatingMovement there too.
Then in the level blueprint you can adjust the rotation speed if it needs to change during play.
Greetings @AIMastery
Welcome to the Unreal Forums! It’s great to see a new face/name! In regards to your question about rotating an item/actor inside Unreal Engine, I’d like to offer a link to our official Unreal Engine YouTube Channel. There’s a video I’ll link here called ‘Intro to the Editor: Rotating Objects’ that I feel you may find very useful. I hope this helps!(Feel free to browse the channel for other great tutorials)
yeah it did thank you
Great! I’m glad it got resolved!