I installed MSVS 2017 Community and Unreal Engine 4.17.2 via Epic Launcher as per:
I’m trying for a whole day now to create a basic C++ project as instructed in:
I’m getting these errors:
- ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
- Could not edit the code editing IDE. …]\MyProject.sln could not be found
- MyProject could not be compiled. Try rebuilding from source manually
I’ve done anything I could read in Answers pertaining my case but nothing worked.
I can’t open the project in VS. I tried opening from file explorer too but there’s nothing I can do with it.
I mention that in custom components of MSVS 2017 installation I checked (among others) C++ as well; I installed Windows SDK v8.1 and v10 (although I don’t know what these are for but this is how I had to get past other errors).
I can create a new desktop C++ project in VS and work with it very well.
I don’t know what to do anymore. I just want to start Unreal Engine is all. And I don’t want to use blueprints but C++ (basic blueprints works, C++ doesn’t).