I need help for freeflow combat system





In you AI_Attack do an isValid check on the target enemy before doing any further parts of the script. If enemy is null then it should not continue.

i did this but not working fully corrected when i’m still getting actor rotation error

hy first, the timeline set the endpoint as 0.25 for time and value as 1 also check your object type.
i was able to get this step done but now my character just leans forward thats it
second, did u get it to work could u send me the code for freeflow system thankyou