In you AI_Attack do an isValid check on the target enemy before doing any further parts of the script. If enemy is null then it should not continue.
hy first, the timeline set the endpoint as 0.25 for time and value as 1 also check your object type.
i was able to get this step done but now my character just leans forward thats it
second, did u get it to work could u send me the code for freeflow system thankyou