I am unable to open my project in 4.13.2. It open on our other computer which is still running 4.13.1.
I am running on windows 10, 32g ram, i7 3.4GHz, GTX 1080
Is this caused by the upgrade from 4.13.1 to 4.13.2 or something else. How can I fix my project so I can open it up and keep working on it?
I have one plugin that I have tried loading with and without.
Here is the error I am getting:
MachineId:5F56DC0D41430773FBCCEBA5147702F6
EpicAccountId:03293c961e40406ca1c5df94e4bf0665
Fatal error: [File:D:\Build\++UE4+Release-4.13+Compile\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 147]
Ran out of memory allocating 18446744070340949812 bytes with alignment 0
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:421]
UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:148]
UE4Editor_Core!FMallocTBB::Realloc() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\hal\malloctbb.cpp:99]
UE4Editor_RawMesh!TArray::ResizeTo() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\containers\array.h:2407]
UE4Editor_RawMesh!operator<<() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\containers\array.h:1310]
UE4Editor_RawMesh!operator<<() [d:\build\++ue4+release-4.13+compile\sync\engine\source\developer\rawmesh\private\rawmesh.cpp:198]
UE4Editor_RawMesh!FRawMeshBulkData::LoadRawMesh() [d:\build\++ue4+release-4.13+compile\sync\engine\source\developer\rawmesh\private\rawmesh.cpp:248]
UE4Editor_MeshUtilities!FStaticMeshUtilityBuilder::GatherSourceMeshesPerLOD() [d:\build\++ue4+release-4.13+compile\sync\engine\source\developer\meshutilities\private\meshutilities.cpp:3107]
UE4Editor_MeshUtilities!FMeshUtilities::BuildStaticMesh() [d:\build\++ue4+release-4.13+compile\sync\engine\source\developer\meshutilities\private\meshutilities.cpp:3513]
UE4Editor_Engine!FStaticMeshRenderData::Cache() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:1265]
UE4Editor_Engine!UStaticMesh::CacheDerivedData() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:1997]
UE4Editor_Engine!UStaticMesh::PostLoad() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:2272]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:810]
UE4Editor_CoreUObject!FAsyncPackage::PostLoadObjects() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2212]
UE4Editor_CoreUObject!FAsyncPackage::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1414]
UE4Editor_CoreUObject!FAsyncLoadingThread::ProcessAsyncLoading() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:722]
UE4Editor_CoreUObject!FAsyncLoadingThread::TickAsyncThread() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1001]
UE4Editor_CoreUObject!FAsyncLoadingThread::TickAsyncLoading() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:898]
UE4Editor_CoreUObject!FlushAsyncLoading() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2649]
UE4Editor_Engine!ULevelStreaming::RequestLevel() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\levelstreaming.cpp:499]
UE4Editor_Engine!UWorld::UpdateLevelStreamingInner() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\world.cpp:2508]
UE4Editor_Engine!UWorld::UpdateLevelStreaming() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\world.cpp:2582]
UE4Editor_Engine!UWorld::FlushLevelStreaming() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\world.cpp:2611]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:2493]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5998]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5479]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:624]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2252]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3480]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\unrealedmisc.cpp:302]
UE4Editor_UnrealEd!EditorInit() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\unrealed.cpp:89]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:140]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll