I need help deciding how to create my 512sq km world

@Frenetic
If you could do a tutorial it would be great.

@MostHost_LA

Re the tile alignment in blender (or anything really), you have to make sure your rotations are correct and your exported heightmap shares the exact same format.

But the problem is when importing into Blender, the tile meshes do not adjust well. When exporting the tiles from TerreSculptor they are exported with the same settings. What I believe is happening is that when tiling the heightmap the greyscale is being recalculated for each tile individually, so in one tile the white part can be 1000m and in another one 600m. If I send all the heightmap tiles into QGIS and I merge them, then split them again preserving greyscale it should work. I will test it later.

RVT on world comp tiles are probably still broken

But we’re talking world partition. Also, is it better to use RVT or SVT if my world partition landscape uses streaming?

So less components means better perofromance.

Do you know the performance implications of each element in world partition: component, quads, sections? I just decided to go for a resolution that is a prime number for both height and width so that tiles would not get generated within components.

Also, with my current map and world partition, since it is less than 16k x 16k pixels, I can still have Edit layers enabled, which allows me to modify the terrain in game, which is great for adjustments, specially with a rough terrain like mine I can create flat paths.

As for performance, with all eight regions loaded I still get 100 fps in Editor without nanite. Upon checking the nanite box, I had 80 fps (without building data). Upon building data for nanite, 70 fps. Why is it that nanite makes things worse if my poly count is high? I have like 170 million tris across all landscape.

Anyways, since I’m having good performance with the simplest of methods (import a heightmap directly into UE) I might try to use this one. Maybe later with the rest of assets that the game will have (characters, buildings, folliage) this performance drops a lot. I don’t know.