I want to do that if enemy hears player it runs to player. I wanted to do this by creating an anim notify and placing it in the walking animation and spawning an actor with a collision that checks if it hits the enemy. But I don’t have a crouching animation so I checking it if he/she -'s crouching by a variable(1st pic shows how I did it). But I always get BP_ThirdPersonCharachter_C_0 And the variable is always the default version. I hope someone understand what I wanted to say and please help.
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I don’t know what’s wrong with your code, but if you get …C_0, it’s working.
If you had two third person characters in the map, the next one would be …C_1.
I manage to solve the problem
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