Lap Timer posted by anonymous | blueprintUE | PasteBin For Unreal Engine
I’m starting in unreal, and watching this code came to me the doubt, every time you trigger the End Overlap event will create a new timer?
Did I do right to put this timer in a variable and then use clear and invalidate or is it unnecessary?
This code is a test to see how many seconds it took the player to travel a certain route.