Its for my Beat Em Up template, I’m having an issue with the enemies being able to move too far back to the right. I want there to be a collision walll that first overlaps them, and so it would fire off a begin and end overlap at which point the collision for this component (which is attached to the camera actor btw) would be set to block. Yet it ALWAYS blocks the third person character. I created a custom collision for this component and set its default to block.
Not sure which collision nodes I need to attempt this. Any help is appreciated, thank you.