Since my game is a bit complicated 2D RPGs, I may need a various HUDs -> Battle, Dialogues(conversation), and so on.
The problem… is… whether I tried BP or C++, I cannot set specific HUDs as I want.
ClientSetHUD(NewHUDClass); in Player Controller? the problem is… My HUD is the class which being inherited from AHUD, I don’t have any clue (I did googling too) how to convert from my AHUD child class to TSubclassof<AHUD>
Maybe I tried too difficult way. but I don’t want to put every widgets into one HUD, which does not seems right… is it?
p.s. I used to create widgets in PlayerController class… is it correct?