So basically here’s my issue. I want to make a project. I can find information on the individual programs I run across and unreal as well. But I am struggling to get usable assets into unreal.
I use the kinect for motion capture. Only option I have. I am basically trying to figure out the cheapest way to get a 3D model into unreal that is rigged as well as motion capture data.
Ex: I used make human to toss out some quick models to work with. But I can’t find information on both how to animate these models (the only program I found I couldn’t get to acknowledge my rigging/skeletons) and if I just imported the models into unreal I couldn’t get unreal to acknowledge any of the motion capture data I created. Using motion builder by the way.
All I’m looking for is a workflow and series of programs I can use to accomplish animating these make human models via the kinect and getting the models and animations into unreal.
I don’t know if this is the right place to ask but can anyone point me in a direction to get started in? Either info or resources would be appreciated. Thanks!