Hi
I want to be able to hit an , it disappear and get +1 to my counter. (I think I can work out the destruction of the )
Any links to tutorials out there mainly for the pickup counter.
DJ
Hi
I want to be able to hit an , it disappear and get +1 to my counter. (I think I can work out the destruction of the )
Any links to tutorials out there mainly for the pickup counter.
DJ
Do you already have a UMG widget on screen for your counter?
Have not started at . I just found these, they may help me. Let me find out. Hope it translate to side scroller .
Error with HUD
Looking like I can not even get HUD working.
Did the following.
Blueprint Interface - Named “Counter State”
Added above to “My Character”
Added 2 Variables. Current set to “30” and set to “100”
Joined them as “Gets”
Then made “User Interface Widget Blueprint”. and added progress bar
Created a new binding under Appearance, and added the the Counter State
Added the following Nodes
Edited World BluePrint, added widget and these nodes.
And no success
Where is my error - no progress
Interfaces probably aren’t the best way to go for this. Instead, in your widget blueprint where you bind your progress bar’s value to something just skip the interface altogether. Drag out from “Get Player Pawn” and cast to “My Character.” Then you can get the two variables from that cast node and divide them to return the fill amount.
Take a look at these articles:
http://romeroblueprints.blogspot.com.br/2014/05/a-very-simple-game-in-blueprints.html
Cheers
I will look at that Macros, just got to work out how to extract just the counter.