after many trials and a lot of reading about reflections, I still feel like I’m at the beginning. I would like to get high gloss surfaces working, and in fact it works to a certain degree but when I zoom out or look at the geometry from certain angles, the reflections get all blurry.
In the image attached I pointed out what I mean. I set up high precision tangent basis, use gbuffer with 16bit enforcement and set up the reflection resolution to 1024.
The geometry has a lot of tight spaces where the effect becomes especially visible. I figured to put some reflection captures into the scene, without success though.
I am fairly new to the engine so a hint into the right direction is highly appreciated!