Hi, I need some help. I want to do such a thing as in the game Quake 3 so that when my player when he enters Box Trigger, the player is thrown (as if the player was blown up by the wind) up to a certain height? Just show me this in the nodes or explain how to do it. I hope they can help me here.
You could have the box trigger apply a new FVector or a new Force to the player, that’s how I’d do it in code. If you’d like to learn more about how to do it in C++ there are some courses on Udemy on sale right now. Search for Unreal Engine C++ Ultimate Game developer’s Course that will get ya going.