I met the following building error in visual studio 2019

I’m trying to build the UE5 project in visual studio 2019, but I got the following error:

Build started…
1>------ Build started: Project: GM1NetworkManger, Configuration: Development_Editor x64 ------
1>Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” GM1NetworkMangerEditor Win64 Development -Project=“C:\Users\90471\OneDrive\桌面\GM1\GM1NetworkManger.uproject” -WaitMutex -FromMsBuild
1>Log file: C:\Users\90471\AppData\Local\UnrealBuildTool\Log.txt
1>Using ‘git status’ to determine working set for adaptive non-unity build (C:\Users\90471\OneDrive\桌面\GM1).
1>Waiting for ‘git status’ command to complete
1>Building GM1NetworkMangerEditor…
1>Using Visual Studio 2019 14.29.30148 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
1>[Upgrade]
1>[Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
1>[Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
1>[Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;’ in GM1NetworkMangerEditor.Target.cs.
1>[Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
1>[Upgrade]
1>Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
1> Executing up to 8 processes, one per physical core
1>Building 11 actions with 8 processes…
1>[1/11] Resource Default.rc2
1>EXEC : fatal error RC1109: error creating C:\Users\90471\OneDrive??\GM1\Intermediate\Build\Win64\UnrealEditor\Development\GM1NetworkManger\Default.rc2.res
1>[2/11] Resource Default.rc2
1>EXEC : fatal error RC1109: error creating C:\Users\90471\OneDrive??\GM1\Plugins\MySQLConnectorUE4Plugin\Intermediate\Build\Win64\UnrealEditor\Development\MySQLConnectorUE4Plugin\Default.rc2.res
1>[3/11] Compile Microsoft (R) C/C++ Optimizing Compiler Version 19.29.30148 for x64
1>Copyright (C) Microsoft Corporation. All rights reserved.
1>cl : Command line error D8022: cannot open ‘C:\Users\90471\OneDrive??\GM1\Intermediate\Build\Win64\GM1NetworkMangerEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj.response’
1>[4/11] Compile Module.MySQLConnectorUE4Plugin.cpp cancelled
1>[5/11] Compile GM1NetworkManger.cpp cancelled
1>[6/11] Compile MyClass.cpp cancelled
1>[7/11] Link UnrealEditor-GM1NetworkManger.dll cancelled
1>[8/11] Link UnrealEditor-MySQLConnectorUE4Plugin.dll cancelled
1>[9/11] Link UnrealEditor-GM1NetworkManger.lib cancelled
1>[10/11] Link UnrealEditor-MySQLConnectorUE4Plugin.lib cancelled
1>[11/11] WriteMetadata GM1NetworkMangerEditor.target cancelled
1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command ““C:\Program Files\Epic Games\UE_5.1\Engine\Build\BatchFiles\Build.bat” GM1NetworkMangerEditor Win64 Development -Project=“C:\Users\90471\OneDrive\桌面\GM1\GM1NetworkManger.uproject” -WaitMutex -FromMsBuild” exited with code 6.
1>Done building project “GM1NetworkManger.vcxproj” – FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========