Blueprint Runtime Error: “Accessed None trying to read property K2Node_Event_Player”. Node: Add to Inventory Graph: EventGraph Function: Execute Ubergraph Master Item Blueprint: Master_Item
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetComponentByClass_ReturnValue”. Node: Add to Inventory Graph: EventGraph Function: Execute Ubergraph Master Item Blueprint: Master_Item
I’m sorry, I don’t understand how fix this.
Whatever actor you connected the blue data wire to does not have the Inventory Component. Ensure the actor does have the inventory component and ensure you’re asking the right actor to retrieve it from.
Where do you call this:
I’m sorry, I’m not understand what you are asking. My English is not very good.
Here is an example of you calling (executing) Inspect
:
Where and how do you call Interact
?
No. This is the interface. How do you call the function, when and where? Is it safe to assume you’re following a tutorial?
But this is not a call, this is the implementation. This is a call:
Somewhere in the script there is a node like this but it says
Interact
instead.
You forgot to plug in the player:
if this script is inside:
You can plug in the Self
node. If that script is elsewhere, do tell.
Really, bro. Thank you for your help.
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