I made a skin selection screen in the main menu but i want the selected skin to be the same after opening any new level can someone help me how do i set it up
hello there!
be aware that in unreal engine, the player controller and player characters classes are not persistent. that means everytime you open a new persistent level, all their variables are reset to default values. if you want to keep data between levels, you need to store it in a persistent class, or use a savegame system.
i think the best way to do this, is to put that data in the Game instance class, which is persistent.
Did you figure this out? I’m Trying to do the same thing!