I’m using datasmith to import content to unreal engine then trying to add video texture in UE but the uv’s seem to be messed up. When I import the object as a fbx into UE everything works as expec...

i have discovered that twinmotion moves the model uv to 0.1 rather than 0.0 does anyone know what nodes I can use in UE to shift the uv texture coordinates in the materials I have tried the texcoord but I think that just scales the UVs