I’m using datasmith to import content to unreal engine then trying to add video texture in UE but the uv’s seem to be messed up. When I import the object as a fbx into UE everything works as expected. Any ideas?
i have discovered that twinmotion moves the model uv to 0.1 rather than 0.0 does anyone know what nodes I can use in UE to shift the uv texture coordinates in the materials I have tried the texcoord but I think that just scales the UVs
Ok think I’ve solved it. I have added a append node and created 2x parameters (press 1 on the keyboard and lmb - then right click and convert to parameter) rename the Params ‘x offset’ and ‘y offset’ wire those into a nd b on the append node. Add an ‘add’ node wire that into UV input . Wire the texcoord node into ‘a’ and the append node into ‘B’ then I changed the value of the y offset to 1 and it seems to be working