I’m using datasmith to import content to unreal engine then trying to add video texture in UE but the uv’s seem to be messed up. When I import the object as a fbx into UE everything works as expec...

I’m using datasmith to import content to unreal engine then trying to add video texture in UE but the uv’s seem to be messed up. When I import the object as a fbx into UE everything works as expected. Any ideas?

i have discovered that twinmotion moves the model uv to 0.1 rather than 0.0 does anyone know what nodes I can use in UE to shift the uv texture coordinates in the materials I have tried the texcoord but I think that just scales the UVs

Ok think I’ve solved it. I have added a append node and created 2x parameters (press 1 on the keyboard and lmb - then right click and convert to parameter) rename the Params ‘x offset’ and ‘y offset’ wire those into a nd b on the append node. Add an ‘add’ node wire that into UV input . Wire the texcoord node into ‘a’ and the append node into ‘B’ then I changed the value of the y offset to 1 and it seems to be working