I keyframed an animation but my blendspace ignores all my keyframes

I have a jogging animation that was a little off so I had to go in an edit the animation a bit. I altered the root motion a little bit and the animation looks fine, UNTIL I use it in a blendspace. The blendspace uses the original, unedited animation.
I made sure I “applied” and saved my changes and when I preview the animation it looks all good. But the blendspace seems to ignore all of my edits. Why?