Hey there @t4n117! Looks like a GPU driver DLL file is failing for one reason or another. Have you updated your GPU drivers lately? What are your specs like? Is this a new project and is it for all projects or only one?
The current workaround in place is to swap down to DX11 for your RHI. This will let most that have these issues continue their work, but it’s by no means a fix for anyone who needs DX12.
Swap your RHI down to DX11 in the config file listed in this tutorial and run the engine and let me know if you get another error.
All my GPU drivers are up to date atm my GPu Also is a 3080 and my pc spec are :
ASUS TUF Gaming Z690-PLUS WIFI D4 Motherboard
ASUS TUF Gaming GeForce RTX 3080 10GB OC V2 LHR Gaming Graphics Card
1000W - ASUS ROG Strix Fully Modular Gold Rated
Be Quiet! Silent Wings 3 120mm Quiet PWM Case Fan
32GB (2x 16GB) Corsair Vengeance RGB PRO SL 3600MHz Memory Kit
**NZXT Kraken Z53 240mm Hydro Cooler AIO RGB Liquid CPU Cooler
1000W - ASUS ROG Strix Fully Modular Gold Rated
This happens for all projects its more stable on dx11, my drivers are also up to date, is this issue with the engine itself or my pc.
Little bit of column A and a little bit of column B. So there’s a couple of issues in UE5.03 that have been contributed to by a couple of graphical drivers. Accessing incorrect memory locations is usually a driver side issue but not always. As they say it takes two to tango and there’s a couple of systems that exasperate this issue. We’re still working on pinpointing a fix that’s universal. As of now there’s no magic bullet. If the editor symbols point out specifics some things can be tweaked but in this case you could play with your graphics driver settings in Nvidia’s Geforce experience and the general settings, some things like the overlay and some of the other effects can cause this issue.
If you’re using game ready drivers swap over to studio drivers if possible. This should bring more stability, but won’t outright stop this issue.
For Now should I just use Dx11 or vulkun Until theres a consistent fix in the upcoming version? also should I try to reinstall my drivers? as of now tho its quite stable using vulkan or dx11, but I wanna know whats the maint root of the problem
In the meantime if the other workarounds didn’t clear anything up we’re waiting on official word for either a better workaround to be able to use DX12 while this issue is occurring or a clear fix. If I could replicate the issue myself I’d be able to test things directly but the issue is specific to certain setups. Even on my extremely heavy level design portfolio project I where I max out my GPU I cannot get these specific errors.
No worries keep me updated if a fix for this occurs, will installing Studio drivers like you said before make the build much more stable than game ready drivers.
Studio drivers should reduce your crashes in both by a bit, but it’s recommended to test the game itself with game ready drivers later since almost all end users on the Nvidia side will be playing via them.
Also some of the reports that I’ve gotten of the issues have been cured or mitigated by disabling the overlay, shadowplay, and any other services that come with the GPU software.