I’ve been following a youtube tutorial on how to make a Skilltree and followed it to the letter but I keep getting the error “Accessed none while trying to read property Parent skill tree” and I don’t know what I am missing to set the variable properly what could I do?
Hey there @Yesbelikeno! Welcome to the community! Are there more instances of UI skill slot than just one? Is something else possibly accessing the parent skill tree reference before you set it? It looks like you’re running this in construct, this will run every time this object is created, which also means in editor too. There’s no current player while in editor, so also verify that this error is happening while in game.
Try placing an “IsValid” check between the Self and setting of the parent skill tree and print out when it fails and maybe place a breakpoint on that print string so you can check out where the faults are.
When you CastToUiSkillTree and then Target the Parent are you promoting to Variable or just Right Clicking and Searching for Parent Skill Tree because if the parent is in the UISkillTree you need to drag off of asuiskillslot and Set the parent skill tree
There is just one instance of ui skill slot, nothing else is setting that reference, the error is in editor and when I did the valid check it just doesn’t show up thanks though
The parent is the Ui skill tree which is a widget blueprint thanks though
Apologies, I might have misunderstood, does it only occur in editor?
This is unrelated to the issue: the for loop node does not go from greater → lower.

