I keep getting a packaging error

I keep getting a packaging error and I can’t find out how to fix it.

all i know is that is says this:
LogInit: Display: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Landmass/DistanceFields/Blueprints/JumpFlood_Component2D’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/GeometryMode/’, ‘/SpeedTreeImporter/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/MagicLeap/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MagicLeapPassableWorld/’, ‘/MediaCompositing/’, ‘/MotoSynth/’, ‘/AudioSynesthesia/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogInit: Display: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Landmass/Landscape/BlueprintBrushes/CustomBrush_Landmass’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/GeometryMode/’, ‘/SpeedTreeImporter/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/MagicLeap/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MagicLeapPassableWorld/’, ‘/MediaCompositing/’, ‘/MotoSynth/’, ‘/AudioSynesthesia/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogInit: Display: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Landmass/Landscape/BlueprintBrushes/LandmassBrushManager’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/GeometryMode/’, ‘/SpeedTreeImporter/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/MagicLeap/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MagicLeapPassableWorld/’, ‘/MediaCompositing/’, ‘/MotoSynth/’, ‘/AudioSynesthesia/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogInit: Display: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Landmass/Landscape/BlueprintBrushes/Materials/LandmassBrush_Angle’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/GeometryMode/’, ‘/SpeedTreeImporter/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/MagicLeap/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MagicLeapPassableWorld/’, ‘/MediaCompositing/’, ‘/MotoSynth/’, ‘/AudioSynesthesia/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’

alright, fixed it… just had to delete something. thanks for the help no one…

What did you have to delete? I’m facing the same issue now. Thanks!

I found the solution elsewhere so I’ll share it here.
Delete the demo maps that come with asset packs.
Those are the things referencing folders that don’t exist.