PackageCast: 0.533532ms
FullGCAssetsContains: 0.290174ms
AddUnassignedPackageToManifest: 0.000000ms
GetCachedName: 11.988007ms
AddToPackageList: 12.759674ms
SavingPackages: 1807.880443ms
EnqueueUnsavedPackages: 1.127563ms
PrecachePlatformDataForNextPackage: 0.164416ms
PrecachePlatformDataForNextNextPackage: 66.827547ms
SaveCookedPackage: 1729.730304ms
ResolveRedirectors: 373.105023ms
LoadPackage: 3.658019ms
GEditorSavePackage: 1303.376414ms
SavingAssetRegistry: 323.028933ms
IntStats
LoadPackage=18
SavedPackage=383
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 2.386583
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Setting up Mono
LogPlayLevel: Start UAT: mono AutomationTool.exe -ScriptsForProject=/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject BuildCookRun -project=/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor -utf8output -platform=Android_A
TC -targetplatform=Android -cookflavor=ATC -build -map=/Game/MyMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/MyMap -Messaging -device=Android_ATC@LGM150bdc6d023 -addcmdline=-SessionId=487FF0F9CD4476D489D8068B4FE65046 -SessionOwner=‘Admin’ -SessionName=‘Launch On Device’ -run
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject” BuildCookRun -project=“/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject” -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor -utf8output
-platform=Android_ATC -targetplatform=Android -cookflavor=ATC -build -map=/Game/MyMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=“/Game/MyMap -Messaging” -device=Android_ATC@LGM150bdc6d023 -addcmdline=“-SessionId=487FF0F9CD4476D489D8068B4FE65046 -SessionOwner=‘Admin’ -SessionName=‘Launch On Device’ " -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for /Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject
LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.268844
LogPlayLevel: CommandUtils.Run: Run: mono “/Users/Shared/Epic Games/UE_4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe” UE4Game Android Development -remoteini=”/Users/Admin/Documents/Unreal Projects/DaTest" -noxge -generatemanifest -nocreatestub -NoHotReload
LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9
LogPlayLevel: UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data.
LogPlayLevel: CommandUtils.Run: Run: Took 2.250893s to run mono, ExitCode=5
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): /Users/Shared/Epic Games/UE_4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe UE4Game Android Development -remoteini=“/Users/Admin/Documents/Unreal Projects/DaTest” -noxge -generatemanifest -nocreatestub
-NoHotReload. See logfile for details: ‘UnrealBuildTool-2017.06.16-18.58.26.txt’
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in :0 LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary
2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in :0
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in :0 LogPlayLevel: at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary
2 EnvVars) [0x00000] in :0
LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean ForceUnity, System.Collect
ions.Generic.Dictionary2 EnvVars) [0x00000] in :0 LogPlayLevel: at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberO
verride, System.Collections.Generic.Dictionary2 InTargetToManifest) [0x00000] in :0 LogPlayLevel: at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in :0 LogPlayLevel: at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0 LogPlayLevel: at BuildCookRun.ExecuteBuild () [0x00000] in :0 LogPlayLevel: at AutomationTool.BuildCommand.Execute () [0x00000] in :0 LogPlayLevel: at AutomationTool.Automation.Execute (System.Collections.Generic.List
1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary1 Commands) [0x00000] in :0 LogPlayLevel: at AutomationTool.Automation.Process (System.String[] Arguments) [0x00000] in :0 LogPlayLevel: at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0 LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance (System.Func
2 Main, System.Object Param) [0x00000] in :0
LogPlayLevel: at AutomationTool.Program.Main () [0x00000] in :0
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.777086
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Launch failed! Unknown Error
LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere)
LogPlayLevel: Launcher Device ID: Android_ATC@LGM150bdc6d023
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogCook:Display: Sandbox cleanup took 2.757 seconds
LogCook:Display: String asset reference resolve tried 1 did 0
LogRedirectors:Display: Timer ResolveTimeLoad 0.358374
LogRedirectors:Display: Timer ResolveTimeDelegate 0.000000
LogRedirectors:Display: Timer ResolveTimeTotal 0.360168
LogBlueprintCodeGen:Display: Nativization Summary - AnimBP:
LogBlueprintCodeGen:Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
LogBlueprintCodeGen: GenerateStubs - all unconverted bp: 0, generated wrapers: 0
LogChunkManifestGenerator: Starting FixupPackageDependenciesForChunks…
LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0
LogChunkManifestGenerator: Chunk: 0, Started with 518 packages, Final after dependency resolve: 518
LogStats: … FixupPackageDependenciesForChunks complete. - 0.000 s
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 361, size is 159.25kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 0.000015s total time 4.656531
LogCook:Display: Peak Used virtual 5181 Peak Used phsical 1262
LogCook:Display: Hierarchy timer information
Name: Length(ms)Root: 0.000000ms
GenerateLongPackageName: 0.441477ms
SavingAssetRegistry: 390.823781ms
IntStats
LoadPackage=18
SavedPackage=383
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000037
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Setting up Mono
LogPlayLevel: Start UAT: mono AutomationTool.exe -ScriptsForProject=/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject BuildCookRun -project=/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor -utf8output -platform=Android_A
TC -targetplatform=Android -cookflavor=ATC -build -map=/Game/MyMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/MyMap -Messaging -device=Android_ATC@LGM150bdc6d023 -addcmdline=-SessionId=6E9435F84E4CE8C635A9A4B309B71528 -SessionOwner=‘Admin’ -SessionName=‘Launch On Device’ -run
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject” BuildCookRun -project=“/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject” -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor -utf8output
-platform=Android_ATC -targetplatform=Android -cookflavor=ATC -build -map=/Game/MyMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=“/Game/MyMap -Messaging” -device=Android_ATC@LGM150bdc6d023 -addcmdline=“-SessionId=6E9435F84E4CE8C635A9A4B309B71528 -SessionOwner=‘Admin’ -SessionName=‘Launch On Device’ " -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for /Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject
LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.264897
LogPlayLevel: CommandUtils.Run: Run: mono “/Users/Shared/Epic Games/UE_4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe” UE4Game Android Development -remoteini=”/Users/Admin/Documents/Unreal Projects/DaTest" -noxge -generatemanifest -nocreatestub -NoHotReload
LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9
LogPlayLevel: UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data.
LogPlayLevel: CommandUtils.Run: Run: Took 2.303708s to run mono, ExitCode=5
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): /Users/Shared/Epic Games/UE_4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe UE4Game Android Development -remoteini=“/Users/Admin/Documents/Unreal Projects/DaTest” -noxge -generatemanifest -nocreatestub
-NoHotReload. See logfile for details: ‘UnrealBuildTool-2017.06.16-19.13.40.txt’
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in :0 LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary
2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in :0
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in :0 LogPlayLevel: at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary
2 EnvVars) [0x00000] in :0
LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean ForceUnity, System.Collect
ions.Generic.Dictionary2 EnvVars) [0x00000] in :0 LogPlayLevel: at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberO
verride, System.Collections.Generic.Dictionary2 InTargetToManifest) [0x00000] in :0 LogPlayLevel: at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in :0 LogPlayLevel: at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0 LogPlayLevel: at BuildCookRun.ExecuteBuild () [0x00000] in :0 LogPlayLevel: at AutomationTool.BuildCommand.Execute () [0x00000] in :0 LogPlayLevel: at AutomationTool.Automation.Execute (System.Collections.Generic.List
1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary1 Commands) [0x00000] in :0 LogPlayLevel: at AutomationTool.Automation.Process (System.String[] Arguments) [0x00000] in :0 LogPlayLevel: at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0 LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance (System.Func
2 Main, System.Object Param) [0x00000] in :0
LogPlayLevel: at AutomationTool.Program.Main () [0x00000] in :0
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.776231
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Launch failed! Unknown Error