LogTurnkeySupport: Project requires temp target (Water plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/New UE/type2/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE5.3/UE/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/New UE/type2/type2.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50670 -project=“D:/New UE/type2/type2.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/New UE/type2/type2.uproject” -unrealexe=“D:\UE5.3\UE\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archived
irectory=“D:/New UE/type2” -distribution -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“D:/New UE/type2/type2.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50670 -project=“D:/New UE/type2/type2.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/New UE/type2/type2.uproject” -unrealexe=D:\UE5.3\UE\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=“D:/New UE/type2” -distribution -nodebuginfo -nocompile -n
ocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 1.82 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\New UE\type2\type2.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\UE5.3\UE\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\UE5.3\UE\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” type2 Win64 Development -Project=“D:\New UE\type2\type2.uproject” -Clean -NoHotReload “D:\New UE\type2\type2.uproject” -NoUBTMakefiles -remoteini=“D:\New UE\type2” -skipdeploy -distribution -log=“C:\Users\fredd\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE5.3+UE+UE_5.3\UBT-type2-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\fredd\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE5.3+UE+UE_5.3\UBT-type2-Win64-Development.txt
UATHelper: Packaging (Windows): Cleaning type2 binaries…
UATHelper: Packaging (Windows): Visual Studio 2022 is installed, but is missing the C++ toolchain. Please verify that the “MSVC v143 - VS 2022 C++ x64/x86 build tools (Latest)” component is selected in the Visual Studio 2022 installation options.
UATHelper: Packaging (Windows): Visual Studio 2022 x64 must be installed in order to build this target.
UATHelper: Packaging (Windows): Took 3.42s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\fredd\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE5.3+UE+UE_5.3\UBT-type2-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 15s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
Just by looking at the error, it indicates that Visual Studio 2022 is installed but missing the C++ toolchain required for building Unreal Engine projects?
To resolve this, you need to ensure that the necessary components are installed in Visual Studio 2022.
Make sure you have the following things installed:
- MSVC VS 2022 C++ x64/x86 build tools (Latest)
- Windows 10 SDK (10.0.19041.0 or later)
- C++ CMake tools for Windows