I don’t know why, but always rotator rotates only 90 degree. even I input other values. 1, 100, 3131213, every value goes to 90 degree. let me show you how this ■■■■ works:
You create a new Rotation based of the Vectors Z Axis thats something completly different also dont drag your deltatime from the Tick Event to another Event (applys to all Variables)
first, very thanks for answer me. but when I made it again: it doesn’t move! I don’t know why. script completly ‘worked’, script printed strings, but all degrees was SAME.
“make rot from z” is wrong just break that vector and just connect the “yaws” and you should print the world rotation from “floater 1” because component rot and actor rot are not the same