Hello, i’m having a problem that i can’t solve since months, i’ve made post everywhere, on reddit, here etc… even tried to contact developpers.
I have a simple problem, yet extremely complex for everyone. I want my character to be a cube, or a rectangle. All i want, is that my collisions are on the edges of my mesh. i want my rectangle for example to be able to move and that my right, left, top and bottom edges collide with other static mesh or environement. This is so simple, i just wanat that unreal ignore capsule collision and understand that the mesh IS the collision.
I never succeed to do it until recently, if i make a custom pawn, SOMEHOW, it’s working. But whenever i use thidcharacter bp or ANY component pre-made by unreal, it doesn’t work, capsule component override everything. I’m waiting for the angel who will save me from this nightmare because creating his own pawn is nearly impossible for me.
For example, on my custom pawn, my capsule collision doesn’t exist it has 0 per 0 size. All collisions are on my cube. Why can’t i do the same with the ThirdCharacterBp ? Ultimate mistery…
Thanks for reading me