That is pretty advanced, I suggest you start with something small & simple like a 2D Sidescroller. Remember that for a game, you need 3D Models, textures, sounds, code, etc… If you do something small you won’t need all of those.
Everyone is telling the same but for me that’s terribly wrong! If I really wanna make a 3d game, why should I practice learning how to make a 2d game? It just doesn’t make sense! Instead you can give advise and say “Make a 3d game if you want it to be 3d and just bound yourself in a box with 1 model, 1 texture, 1 sound and make 1 feature at a time”. Then the dev will be eager to make what he wants to make as he will like it (not a 2d he doesn’t even like…)and will learn upon what he wants to make.
I am a newbie myself and I have made a working inventory system from scratch with a fully working UI and now my team is working in the dialogue system, soon you’ll hear from us on the “Work In Progress”. If I had listened to you guys and made a 2d sidescroller, I would have just wasted my time based on what I want to really make…
So if you are a beginner, just figure out what you love making and just start practising with that! That’s a fair advise!
Well I don’t mention the 2D sidescroller because 2D is easier (it isn’t), but because you usually have simpler games in general when it is 2D, like an endless runner, while in a 3D game your first impression may be a shooter.
Ok guys, i have been offline for a while!
I add you (Jamendxman3) on skype, my name starts with Joshua (im not going to mention the rest of my name of skype for privacy reasons) but do you think you could add me back and we could talk on there please?