First of all, my English is poor. I’m sorry.
I cloned a project because I wanted to reuse it.
The first thing I did was to make sure that the cloned project could be deployed successfully.
Next, I deleted files that were not necessary for the cloned project.
I deleted some BPs and levels, and confirmed that the deployment still completed successfully.
In this way, all the images used under the clone were unlinked, and there were no warnings about any ties when I tried to delete them. I confirmed that I could delete them.
However, when I deleted the images in this state, the deployment did not work properly. If I migrate these multiple image files from the clone source again, it works fine, so I’m pretty sure that these image files are the reason why the build is failing.
However, I just deleted the images that were not used in any BP, Widget, or Level.
I don’t know why I’m getting build errors…
There were no characteristic errors in the logs.
UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeapMedia' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapPassableWorld' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeap' (referenced via default plugins)
Perhaps there is a problem with the use of Japanese in the file name.
Does anyone know of a solution?
I’m hoping for some help.