I imported a 3dmax animation file into UE5.5,then show There was no data to import in the provided source data.

Hey @ee99233 :wave:

I talked with my colleague and if you follow those instructions it should work.
Let’s divide it into sections, from 3D Max and in UE5:

FROM 3D Max

  • First, you need to export the character in a T-Pose and name it SK_Character in FBX format WITHOUT animation data.

  • Separately, export the animation WITHOUT the mesh and WITHOUT the controls, only the animated bones, in FBX format, naming it AS_Anim…

IN UE 5

  • Import the skeletal mesh SK_Character first.

  • Next, import the animations AS_Anim, and when Unreal asks if it’s a skeletal mesh, uncheck the option and select the skeleton you imported earlier, SK_Character.

I hope I have been able to help you!
Have a great day :wink: