Hey @ee99233
I talked with my colleague and if you follow those instructions it should work.
Let’s divide it into sections, from 3D Max and in UE5:
FROM 3D Max
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First, you need to export the character in a T-Pose and name it SK_Character in FBX format WITHOUT animation data.
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Separately, export the animation WITHOUT the mesh and WITHOUT the controls, only the animated bones, in FBX format, naming it AS_Anim…
IN UE 5
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Import the skeletal mesh SK_Character first.
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Next, import the animations AS_Anim, and when Unreal asks if it’s a skeletal mesh, uncheck the option and select the skeleton you imported earlier, SK_Character.
I hope I have been able to help you!
Have a great day