I am creating a first person shooter game,Every time I Reload weapons, I dynamically adjust the playback rate of the animation based on the player’s status。
I hope the playback rate of my weapon Reload sound effects can also be changed to match the weapon Reload animation.
Currently, in UE5, I have not found a way to directly modify the playback rate of SoundWave. I tried to modify the sound pitch, but the effect was very poor.
I apologize for the poor grammar, I used a translator.
Unfortunately, I have already tried the content in this video. I obtained the BPM of the. wav file through external software and input it into MetaSound. The playback speed did slow down, but the tone became very strange
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Yup. That’s why people pay quite a lot for samplers. It’s not easy to time stretch audio, and maintain its timbre.
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