I am creating a first person shooter game,Every time I Reload weapons, I dynamically adjust the playback rate of the animation based on the player’s status。
I hope the playback rate of my weapon Reload sound effects can also be changed to match the weapon Reload animation.
Currently, in UE5, I have not found a way to directly modify the playback rate of SoundWave. I tried to modify the sound pitch, but the effect was very poor.
I apologize for the poor grammar, I used a translator.
Unfortunately, I have already tried the content in this video. I obtained the BPM of the. wav file through external software and input it into MetaSound. The playback speed did slow down, but the tone became very strange
Yup. That’s why people pay quite a lot for samplers. It’s not easy to time stretch audio, and maintain its timbre.