UATHelper: Packaging (Windows (32-bit)): ERROR: System.IO.InvalidDataException: Found invalid data while decoding.
UATHelper: Packaging (Windows (32-bit)): at GroupIconResource.ReadIconHeader(BinaryReader Reader) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinResources.cs:line 147
UATHelper: Packaging (Windows (32-bit)): at GroupIconResource.FromIco(String FileName) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinResources.cs:line 70
UATHelper: Packaging (Windows (32-bit)): at BaseWinPlatform.StageBootstrapExecutable(DeploymentContext SC, String ExeName, FileReference TargetFile, StagedFileReference StagedRelativeTargetPath, String StagedArguments) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 127
UATHelper: Packaging (Windows (32-bit)): at BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 88
UATHelper: Packaging (Windows (32-bit)): at Win32Platform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 576
UATHelper: Packaging (Windows (32-bit)): at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 540
UATHelper: Packaging (Windows (32-bit)): at Project.CopyBuildToStagingDirectory(ProjectParams Params) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 3445
UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 209
UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.ExecuteBuild() in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 39
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.BuildCommand.Execute() in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary
2 Commands) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 538
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 508
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 176
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.<>c__DisplayClass1_0.b__2() in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 88
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 731
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.Main(String[] Arguments) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 88
UATHelper: Packaging (Windows (32-bit)): (see C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\Log.txt for full exception trace)
UATHelper: Packaging (Windows (32-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults: Error: System.IO.InvalidDataException: Found invalid data while decoding.
can you put full log?
See the file you have at C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\Log.txt for full exception trace regarding your error.