I have this strange new texture glitch occuring

This is more of an interesting note than an urgent bug report but I get this funny texture effect coming up sometimes when using UE5, just thought its an interesting thing and would like to know where it comes from! (You see the kind of gridded multicoloured textures on the Megascans asset)

Are you getting messages about VRAM, perhaps?

If you restart the editor, it goes away.

Yeah im guessing it’s probably down to Vram - I usually get it in conjunction with the ‘texture pool over streaming budget’ message - just thought it’s an interesting note that i havent seen in previous versions of ue pre 5


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I’m having the same issue. It seems to fix itself when you save the texture or restart the editor, obviously that’s not a real solution.

Increase your streaming textures pool size to something like 3000
Use console command R.Streaming.PoolSize 3000

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Reimporting the texture will make it go away, this might be related to the error which says video memory has been exhausted. The only fix I see is either you upgrade your gpu with higher vram, or use low res textures, or not many 4k textures, only albedo 4k and rest(i.e. normal, specular and roughness etc.) at may be 1024 or even 512

Another way could be lowering down your screen percentage and engine scalability

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Thanks for the tips - the downscale slider in the texture editor is really useful for this.

You can optimize your textures by setting a maximum texture size for all textures that don’t need the detail. This will help with Vram