Above.
I’m a noob in need of some help.
Above.
I’m a noob in need of some help.
Hi @MrAllen1976 , although I have not necessarily found one with the “Meshy” workflow I was able to find a tutorial similar to it. Additionally, I was able to put together a few links to Unreal’s Documentation in case you need to troubleshoot something or would like to dive deeper on it.
In this video the author is generating the character from Rodin ai, the author rigs it and applies an idle, walking and running animation from Mixamo. After downloading the animations and rigged character he brings it in into the engine. I will time stamp the video so that it starts from there since it seems you already have those steps covered with Meshy.
Importing a rigged character with animations into Unreal Video tutorial
In the rest of this video it will guide you thru the process of importing the rigged character along with it’s animations. It will also cover how to replace your character with the project’s playable blueprint and attach a simple walking and running animation to it. After the 8 minute mark on the video the author goes over how to attach an asset to the character.
Here are some additional links that may aid you in trouble shooting in case you run into any problems. That being said please feel free to post any additional questions you may have and I’ll try my best to help you out.
Character Import Settings - Creating and Modifying Control Rig | Epic Developer Community
I hope this information is useful to you and that you are able to get achive the goal you set out to with this process ![]()