UE can also provide platform porting flexibility like Unity? Like just one click at build option can move from Android to iOS.
What platform UE support? All platform? or exclude some like Nintendo 3ds or PS VITA?
How is learning curve? I know c#, unity. Then how long it will take to learn basic of UE to make very simple game? 1 year?
What is benefit to change from Unity to UE?
I know UE’s power to make AAA title, but it requires few hundreds developers, and also need fund of over $10,000,000 * few
So that is no related with indie.
So in case of indie perspective, what is real benefit?
More faster than Unity in mobile phone(Android, iOS)?
More beautiful than Unity in mobile phone?
Or what?
I personally would say around 2 weeks
Take a look at the offical youtube tutorials, documentation, wiki and make sure to start a small project (easiest way to learn the UE4)
blueprints, awesome community, good documentation, active support, cool features, many updates
I requires just one person -> everything can be done with blueprints, so you dont need any programming skills
when you are stuck with something, make sure to post your questions into the forum or answerhub -> we are always here to help you
But I am serious in game business and want to earn meaningful money after releasing game on market,
and I know now is too severe competition,
and many gamers will not even install rubbish indie game nowadays.
So, product need to be quality at least can be matched with A title, that can’t be done by 1 man. I think 10~20 guys needed to achieve that standard. Of course very fun game design required even before start the development.
Yes it is that simple here as well, you just set your target platform and cook out for the various platforms.
Right now it is:
PC, Mac, Linux, iOS, Android with more platforms being discussed for the future. Is there a certain platform you were looking for?
If you already have some experience making games, it should not take long at all to get up to speed with UE4. Check out all of the great tutorials Epic created for getting startd on Youtube, and also check new documentation for Unity dev’s:
and, I want to know its heaviness compared to unity. Unity seems somewhat heavy to load at mobile devices. With just scene of one camera, nothing exist, its .apk file size already over 8mb.
What do you exactly mean by heaviness compared to unity. 8mb you are talking about are the default unity libraries, which roughly takes 60 - 70% of your build size. I’m yet to make an .apk with UE4 so don’t know what size will I get.