Hello I’m currently working on a pixel looking indie game that will have the looks of 2.5d, meaning a 2d character in a 3d space, but the 2d character is a rigged 2d flat models I did in Maya. This is very simple style and easy to produce characters.
The idea behind my game is pretty much in a nutshell, a fighting mugen style game that incorporates special moves and basic fighting (combo street fighter system) in a side scrolling base camera which uses 2.5d space. So the characters can move up, down, left, right, and diagonal. However for safe zones, camps, buildings, I would like to use a 3rd person style movement and camera. So whenever it is a fight zone it goes into the side scrolling way and when you are in an area to talk to folks or interact you enter a 3rd person view. I want to get that Paper Mario feel with the 2d characters always facing the active camera.
The game will include items, money or scrap you can find, crafting system, and a level system. I want the player only to be able to equip a certain amount of items but yet can carry other inactive items. The items will have a hierarchy system so that you can combine items to get another item until you have made the final main item. I want the player to be able to use the lesser items as well. Picture League of Legends and how their items function in a hierarchy state. Speaking of League of Legends, the items will have stats that boost melee base attacks, abilities based attacks, and defensive based stats. It will work together along side the leveling system.
So I’m a newbie to Unreal Engine and I plan to learn the basics. However I’m going to need a programmer, musician, and sound designer. All art assets, 3d models, character models, and animations, are all going to be done by me. The backgrounds will have the minecrafty tile look to it. The reason I’m picking this style is because it is simple. I’ve seen so many people get way too ambitious with their projects that lead to them to never get done.
Anyways enough rambling, for my project I want to pay my team through royalties. However I was wondering what is the best way to go about this. For example I know for a sound effect person I would go about it with 5% royalties per game sold until $500 total is met or something like that. As for the musician it would be the same except the total amount would be much higher than $500 obviously. However for a programmer who has to do much more work I’m assuming it would be paid by royalty for as long as the game is being sold or is it until a total is met?
Also how would the programmer go about programming my game? Would I have to have all animations, characters, and backgrounds done, or enough for a prototype build (Lacking some characters and stuff)?
Would the programmer be about to create blueprints for me to use so I can create the levels with it?
Also how hard would this be for a programmer to create in unreal engine? What assets will he need to create blueprints for what I want? Also how do I find a credible programmer?
Thanks for the help!