I have a single type of NPC, and I set their values to “Passive” through an enum using the “Event On Possess” event. However, when there are more than one NPC, one NPC switches to the “Passive” state, but the others switch to the “Attack” state, even though they don’t see me. I think the issue might be caused by the enum, because the next value after “Passive” is “Attack.” I am using a single Behavior Tree, Blackboard, and AI Controller (AIC), which is why I think the others are switching to the “Attack” state. How can I fix this problem?