Hi, i have problem, my material goes invisible. How can i fix it?
You can see the red cross.
Hi, i have problem, my material goes invisible. How can i fix it?
You can see the red cross.
I am not completely clear what you are having issue with.
-are these singular objects, or is this like a plane type object in front of another object (for a plane rendering in front of another object you might be “Z-Fighting” where try pulling the plane just a little bit forward even .01 can make worlds of different in Z-Fighting which mostly shows up when you are off axis)
-does this only happen when you are a certain distance away, when viewed straight on, or off-axis? then this could be render distance where the renderer “thinks” it is far enough away to start mashing triangle together to save on computation (fixing this might require playing around with render distance and LOD setting, but these are typically project wide so should be modified sparingly as they can make huge performance changes)
on visual inspection of the images I want to say it might be Z-Fighting, but this typically only happens when rendering to a plane the is not far enough in front of another object, the renderer gets “confused” and doesn’t know what should be drawn on top of what, and just starts making “guesses”.
the easiest fix is to pull the object that is Z-fighting and should be “in front of” just a bit in front, the issue being you pull it to far forward and at certain extreme angles the thing will be clearly floating in-front, and the question becomes which you feel will be more jarring: “Z-Fighting” or “floating text/image”
No, it is not “Z-Fighting”. I know about it, it is a plane indeed, but i tried moving it away and no difference. I see thing like this for the first time. I don’t know how to even explain it. I can record video if it would help.
And i also tried force lod 0, it did not help, it is not lods problem.