Hi
After generating the code, when unreal engine is compiling I get the following error message:
"Running C: / Program Files / Epic Games / UE_4.25 / Engine / Binaries / DotNET / UnrealBuildTool.exe Development Win64 -Project = "C: / Users / Research / Documents / Unreal Projects / MyProject2 / MyProject2.uproject" -TargetType = Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Creating makefile for MyProject2Editor (no existing makefile)
@progress push 5%
Parsing headers for MyProject2Editor
Running UnrealHeaderTool "C: \ Users \ Investigation \ Documents \ Unreal Projects \ MyProject2 \ MyProject2.uproject" "C: \ Users \ Investigation \ Documents \ Unreal Projects \ MyProject2 \ Intermediate \ Build \ Win64 \ MyProject2Editor \ Development \ MyProject2Editor.uhtmanifest "-LogCmds =" loginit warning, logexit warning, logdatabase error "-Unattended -WarningsAsErrors -abslog =" C: \ Users \ Investigation \ AppData \ Local \ UnrealBuildTool \ Log_UHT.txt "-installed
Reflection code generated for MyProject2Editor in 6.4891089 seconds
@progress pop
Building MyProject2Editor ...
Using Visual Studio 2019 14.26.28805 toolchain (C: \ Program Files (x86) \ Microsoft Visual Studio \ 2019 \ Community \ VC \ Tools \ MSVC \ 14.26.28801) and Windows 10.0.18362.0 SDK (C: \ Program Files (x86 ) \ Windows Kits \ 10).
Distributing 9 actions to XGE
-------------------- Project: Default --------------------------- ----------------
Default.rc2 (0: 00.10 at +0: 00)
SharedPCH.Engine.ShadowErrors.cpp
c1xx: fatal error C1083: Unable to open intermediate file for compiler: 'C: \ Users \ Research \ Documents \ Unreal Projects \ MyProject2 \ Intermediate \ Build \ Win64 \ MyProject2Editor \ Development \ Engine \ SharedPCH.Engine. ShadowErrors.h.pch ': No such file or directory
Error executing C: \ Program Files \ Epic Games \ UE_4.25 \ Engine \ Build \ Windows \ cl-filter \ cl-filter.exe (tool returned code: 2)
---------------------- Done ----------------------
Rebuild All: 0 succeeded, 1 failed, 0 skipped"
but when i init the project with blueprint, it open without problem
can you help me fix it?