Like the question says I can build and deploy to Android with no problem as long as it’s a pure Blueprint project. As soon as I start a C++ project or a C++ class to my Blueprint project I get crashes. The game says that it launches but my devices gets a black screen and crashes back to my home screen before I get any logs.
LogPlayLevel: adb: --------- beginning of main
LogPlayLevel: adb:
LogPlayLevel: adb: --------- beginning of system
LogPlayLevel: adb:
LogPlayLevel: adb: --------- beginning of crash
LogPlayLevel: adb:
LogPlayLevel: CommandUtils.Run: Run: Took 0.0820047s to run adb.exe, ExitCode=0
LogPlayLevel: CommandUtils.Run: Run: C:\\android-sdk-windows\platform-tools\adb.exe -s d0d0bee4 logcat -d
LogPlayLevel: CommandUtils.Run: Run: Took 0.122007s to run adb.exe, ExitCode=0
These are some of my the last logs. I’m using 4.15 and Andorid Codeworks 1r5. I’ve uninstalled both UE4 and Codeworks and re-installed them just to make sure it’s nothing there and I’m still getting the same problem.